Intellectual Property Theft: A Threat to Working People and the Economy
2021 FACT SHEET
Highlights:
Copyright protections secure the current and future pay and benefits for over five million creative professionals working in motion picture and television production, live and recorded music, and theater and other performing arts.
Digital theft has a direct negative impact on creative industries and the professionals who work in them, with a cost of at least 290,000 jobs and $29 billion in lost revenue in the film and television industry alone.
Outdated laws such as Section 512 of the Digital Millennium Copyright Act need to be reformed to prevent big corporations from profiting from the unlicensed use of copyrighted works.
Creative industries - including motion pictures, television, theater and music - directly employ millions of Americans, bolster local economies, and generate substantial export revenues. Many of the union professionals who imagine, develop, design, and give life to creative content depend on legitimate sales and licensing of these works for their collectively bargained pay and contributions to their health insurance and pension plans.
Stolen or otherwise illegitimate content undermines the value of creative professionals’ work and threatens their hard-won pay and benefits. The theft and unlicensed distribution of copyrighted films, television shows, recorded music and live performances also costs the American economy billions of dollars every year. And in today’s digital age, creative works are now able to be stolen and transmitted illegally at rapid speeds and in ever increasing quantities. Strong copyright protections appropriate for the 21st century are necessary to protect middle class professionals’ economic security and protect the future of the creative industries.
The Economic Engine of Creative Industries
Copyright-protected creative industries power local economies across the United States, contributing more than $1.5 trillion to the nation’s gross domestic product every year, about 7.4 percent of the total U.S. economy. In 2019, these industries employed 5.7 million people, many in good union jobs with family-sustaining wages.[1]
Core Copyright Industries |
Total U.S. Economy |
|
Economic Growth, 2016-2019 |
5.87% |
2.48% |
Trade Balance, 2020 |
$70.8 billion |
- $616.1 billion |
Copyright Protections Support Millions of Jobs
The creative workforce consists of millions of people working in many different middle-class occupations, both in front and behind the camera, on and off stage.[6] [7] [8] These creative professionals rely on copyright protections and royalty or residual payments to make a living, provide healthcare for their families, and retire with security.
Through their unions, creative professionals have secured their rights as a largely freelance workforce, ensuring they are able to succeed alongside the industry as a whole. Indeed, through collective bargaining, creative professionals and their unions have won wages that outpace working professionals in other parts of the economy.
Unions representing professionals across the entertainment industries include Actors’ Equity Association, the American Federation of Musicians, the American Guild of Musical Artists, the American Guild of Variety Artists, the Directors Guild of America, the Guild of Italian American Actors, the International Alliance of Theatrical Stage Employees, Motion Picture Technicians, Artists and Allied Crafts, the International Brotherhood of Electrical Workers, the Office and Professional Employees International Union, the Screen Actors Guild - American Federation of Television and Radio Artists, the Stage Directors and Choreographers Society, and the Writers Guild of America, East.
The Damage to Creative Professionals
Digital theft hurts the millions of Americans who make a living and provide for their families through careers in the creative industries.
Intellectual property theft cuts into the resources available to employ people in the entertainment industry and other copyright-protected industries. While difficult to quantify, one study found that illegal downloads and streaming of film and television productions results in the annual loss of at least 230,000 jobs and $29.2 billion in economic activity.[9]
Intellectual property theft also reduces the real earnings of professionals already working in creative industries. While not typically the copyright holders themselves, when an individual receives credit on a production, they may be entitled to compensation if the material is used beyond its original exhibition. For example, residual payments begin for a credited cast or crew member on a television production “once a show starts re-airing or is released to video/DVD, pay television, broadcast TV, basic cable, or new media.” Other creative professionals, such as recording artists, song writers, and musicians, receive royalties from the sale, distribution and public performance of their creative work.
Depending on a creative professional’s specific role in a production, residual or royalty payments may be paid directly to the professional as compensation, or as contributions towards the professional’s health and pension fund. These payments are a significant portion of creative professionals’ total pay and benefits. In 2021, Screen Actors Guild - American Federation of Television and Radio Artists performers earned $1.11 billion (at an average amount of $229 per residual check), International Alliance of Theatrical Stage Employees behind-the-scenes professionals earned $510 million for their pension and health plan, the Directors Guild of America distributed $460 million to directors and directorial team members, and writers, including members of the Writers Guild of America East, earned $569 million.
As the unions who represent creative professionals work to expand opportunities in these industries and expand the creative workforce to include more Black, Latinx, Asian-American, and Native professionals, it is essential that there be strong copyright protections that these individuals can depend on for their pay and benefits. Too often creative professionals of color, women, and other marginalized individuals are not able to realize the full economic value of their intellectual property, an impediment to maintaining a career that utilizes their unique talents and abilities.
Intellectual Property Theft Continues to Grow
Because current copyright policy fails to match the realities of today’s digital age, intellectual property theft continues to threaten the economic security of creative professionals. The emergence of new legal paid streaming services such as Netflix, Hulu and Spotify has not reduced the scourge of digital theft; data indicates this type of theft is more popular than ever.
Globally, the digital theft of music, television, film, software and other published works rose dramatically over the course of the COVID-19 pandemic. As quarantines and lockdowns spread across the globe in March 2020, digital theft surged by over 33 percent worldwide.[10]
Worldwide, there were 130.5 billion visits to websites that facilitate the theft of creative content in 2020, or about 39 visits per person with access to an internet connection. The United States topped the list of countries with the most visits to these websites, followed by Russia, China, India, and Brazil.
In particular, illicit streaming websites are able to take advantage of the popularity and ease of use of legal streaming platforms to more easily distribute unlicensed content, which is often stolen directly from legal streaming platforms and disguised to look legitimate. In 2020, illegal streaming sites were the destinations of 93 percent of visits to illegal TV distribution websites and 52 percent of visits to illegal film distribution websites.[11] And because newer illegal streaming sites are compatible with mobile devices in a way that peer-to-peer and the other older “file sharing” mechanisms were not, online copyright crime is poised to continue growing as consumers rely more and more on mobile devices.
Digital Theft Replaces Legitimate Sales
Data from natural experiments demonstrate how digital theft of creative content displaces legitimate sales and licensing, depriving creative professionals of appropriate compensation.
In 2012, the U.S. Department of Justice shutdown the website Megaupload, which hosted large volumes of stolen movies, television shows and music, and the site’s owners were arrested and indicted on multiple charges of copyright infringement. Prior to its shutdown, Megaupload was estimated to have been the Internet’s 13th largest website.[12] In the months following the website’s removal, legitimate digital movie sales revenue increased between 6.5 percent and 8.5 percent[13] Furthermore, the illegal distribution of films prior to their theatrical release has been shown to cause a 19.1 percent decrease in box-office revenue compared to films that only experienced post-release theft.[14]
The music industry is particularly susceptible to the harm caused by illicit downloading and ripping. For every 100 illegal downloads of music, 84 legal downloads are displaced.[15]
All sectors of the arts and entertainment industry are susceptible to intellectual property theft. Live theater is often “cinecast” in movie theaters to expand the number of people who are able to take in a show. Unfortunately, this opens theatrical productions to the same types of theft used to steal major motion pictures. Theatrical productions are also subject to illegally produced video recorded during live performances, stolen copies of sheet music and cast recordings, and illegally produced merchandise. When these works are stolen, there is a direct impact on the revenue that creative professionals rely on for their pay and benefits.
Other Threats to the Work of Creative Professionals
Outright theft is not the only way that copyright protections have been eroded and the work of creative professionals devalued.
The “value gap” is a term used to describe the growing disparity between the value that services such as YouTube derive from user-uploaded copyrighted content, such as a song uploaded in the background of an amateur video, and the revenue returned to the copyright holders, including musical artists. YouTube is the world’s largest on-demand music service, but it exploits a legal loophole in the Digital Millennium Copyright Act to avoid paying creators fairly for their work that is uploaded illegally by users. Payments to music creators from YouTube are less than 15 percent of the payments issued by popular streaming services Spotify and Apple Music.[16]
Another way copyright protections are being cheapened and creative professionals are cheated is through exploitation of the “fair use” doctrine beyond its intended purposes. The principle of fair use is meant to protect limited and transformative re-use in limited circumstances including criticism, reporting, teaching, scholarship, and research. However, a recent court case shows how some for-profit companies stretch the limits of fair use, to the detriment of content creators. In Fox News Network v. TvEyes, Inc, the cable news network sued the media monitoring service for distributing copyright-protected content to service subscribers without obtaining the proper licensing. While TV Eyes argued that their service (which costs subscribers $500 per month) was protected under the fair use exception, the Second Circuit Court of Appeals ruled in favor of Fox in February 2018.[17]
Defending U.S. Jobs and Benefits Requires Improving Copyright Laws
Intellectual property theft hurts working people and the entire U.S. economy. In today’s internet era, creative content can be transmitted across borders at speeds and in quantities few could imagine when our nation’s intellectual property protections were originally created.
Strong copyright protections developed with today’s digital age in mind are needed to help ensure fair compensation for the professionals who imagine, develop, design, and give life to creative works that are responsible for supporting more than a trillion dollars in economic activity and millions of jobs.
Currently, outdated laws such as Section 512 of the Digital Millennium Copyright Act (DMCA) enable the largest companies in the world to build businesses that profit from the unlicensed use of copyrighted works without compensating their owners or contributing to the pay, health care, or retirement security of creative professionals. The U.S. Copyright Office recently found that Section 512 is “unbalanced.”[18] Congress must reform Section 512 to ensure big tech can no longer use the law as a shield to avoid liability for a business model that profits at the expense of creative professionals.
[1] Stoner, Robert and Jessica Dutra. “Copyright Industries in the U.S. Economy: The 2020 Report.” International Intellectual Property Alliance. https://www.iipa.org/files/uploads/2020/12/2020-IIPA-Report-FINAL-web.pdf
[2] Ibid.
[3] Ibid.
[4] U.S. Bureau of Economic Analysis. “Table 3.1. U.S. International Trade in Services.” September 21, 2021. https://apps.bea.gov/iTable/iTable.cfm?reqid=62&step=6&isuri=1&tablelist=51&product=1
[5] “Table 1.1. U.S. International Transactions.” Bureau of Economic Analysis. September 21, 2021. https://apps.bea.gov/iTable/iTable.cfm?reqid=62&step=6&isuri=1&tablelist=1&product=1
[6] “The Economic Contribution of the Motion Picture and Television Industry to the United States.” Motion Picture Association of America, Inc. February 2018.
[7] Siwek, Stephen E. “The U.S. Music Industries: Jobs & Benefits.” Recording Industry Association of America. April 2018.
[8] “National Industry-Specific Occupational Employment and Wage Estimates.” Bureau of Labor Statistics. May 2016.
[9] Blackburn, David, Eisenach, Jeffery and Harrison, David. “Impacts of Digital Video Piracy on the U.S. Economy.” NERA Economic Consulting and The U.S. Chamber of Commerce. June 2019. https://www.theglobalipcenter.com/wp-content/uploads/2019/06/Digital-Video-Piracy.pdf
[10] Muso. “Film and TV Piracy Surge During COVID-19 Lockdown.” June 2020. https://www.muso.com/magazine/film-tv-piracy-surge-during-covid-19-lockdown
[11] Muso. “Piracy in 2020.” 2021. https://www.muso.com/magazine/piracy-in-2020-a-snapshot-view
[12] Tsukayama, Hayley. “FAQ: What is Megaupload?” The Washington Post. January 20, 2012.
[13] Danager, Brett and Smith, Michael D. “Gone in 60 Seconds: The Impact of the Megaupload Shutdown on Movie Sales.” September 2013. SSRN.
[14] Ma, Liye, Montgomery, Alan L., Singh, Param Vir, and Smith, Michael D. “An Empirical Analysis of the Impact of Pre-Release Movie Piracy on Box-Office Revenue.” Information Systems Research, Forthcoming. July 8, 2014.
[15] Poort, Joost, Quintais, João Pedro, Ende, Martin van der, Yagafarova, Anastasia and Hageraats, Mathijs. “Global Online Piracy Study.” University of Amsterdam Institute for Information Law. July 2018.
[16] “Five Stubborn Truths About Youtube and The Value Gap.” RIAA News. August 18, 2017. https://www.riaa.com/medium-five-stubborn-truths-youtube-value-gap/
[17] Kim, Rachel. “Exploring the Bounds of Fair Use: Fox News v. TVEyes.” February 28, 2018. https://copyrightalliance.org/ca_post/fair-use-fox-news-v-tveyes/
[18] U.S. Copyright Office. “Section 512 Study.” May 21, 2020. https://www.copyright.gov/policy/section512/